Black Bird Blender Game Character in Action
This Black Bird is a game character I did to get up and running with games creation with Blender. It’s very low poly, has a texture with transparency, a simple rig, a flight-cycle animation and poses for left, right, up and down. These are the directions it can be told to go using the arrow keys on the keyboard. The camera is set up to follow the bird and will automatically be used in a level scene where the bird has been linked into. As usual I used Wings3D for modeling, and also as usual I got to hate Gimp even more, with every use. I wonder if I should start a group in Facebook… ![]()
Thanks go to Gabriela who was kind enough to provide the colour texture and to Dave Ward for his fantastic tutorials.