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	<title>coCoKNIght.com &#187; Animation</title>
	<atom:link href="http://cocoknight.com/tag/animation/feed/" rel="self" type="application/rss+xml" />
	<link>http://cocoknight.com</link>
	<description>Online Portfolio of Fabian Hernandez</description>
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		<title>Health and Safety 3D</title>
		<link>http://cocoknight.com/health-and-safety-3d/</link>
		<comments>http://cocoknight.com/health-and-safety-3d/#comments</comments>
		<pubDate>Sat, 15 Jan 2011 15:49:29 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Comissioned]]></category>
		<category><![CDATA[Wings3D]]></category>

		<guid isPermaLink="false">http://cocoknight.com/?p=1464</guid>
		<description><![CDATA[Client: Inowa Peter Zeller Multi-Media + AV-Technik. This 3D scene is used for an educational movie about health and safety by Inowa Peter Zeller Multi-Media + AV-Technik. I modelled everything in Wings3D using photos as reference. For cloth simulation, shading, unwrapping, texturing, lighting, compositing and rendering I used Blender. The following is an animation test [...]]]></description>
			<content:encoded><![CDATA[<p>Client: <a title="Inowa" href="http://inowa.ch/" target="_blank">Inowa Peter Zeller Multi-Media + AV-Technik</a>.</p>
<p>This 3D scene is used for an educational movie about health and safety by <a title="Inowa" href="http://inowa.ch/" target="_blank">Inowa Peter Zeller Multi-Media + AV-Technik</a>.</p>
<p>I modelled everything in <a title="Wings3D" href="http://wings3d.com">Wings3D</a> using photos as reference. For cloth simulation, shading, unwrapping, texturing, lighting, compositing and rendering I used <a title="Blender" href="http://blender.org">Blender</a>.</p>
<p>The following is an animation test to check that the materials render correctly and the motion blur and depth of field effects give the desired results:</p>
<p><video width="576" height="324" controls><br />
  <source src="/wp-content/uploads/2011/01/anim110113.mp4" type='video/mp4; codecs="avc1.42E01E"'><br />
  </source><source src="/wp-content/uploads/2011/01/anim110113.ogg" type='video/ogg; codecs="theora"'><br />
</source></video></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bookshelf, Melee and Troll</title>
		<link>http://cocoknight.com/bookshelf-melee-and-troll/</link>
		<comments>http://cocoknight.com/bookshelf-melee-and-troll/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 13:44:46 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gimp]]></category>
		<category><![CDATA[Wings3D]]></category>

		<guid isPermaLink="false">http://cocoknight.com/?p=1215</guid>
		<description><![CDATA[I created these three models to apply for a vacancy I had found at the website of Jagex where applicants were required to complete this test. The rigging and putting into live action of the troll (below) wasn&#8217;t part of the test and I did it only to practice a little more with rigging and [...]]]></description>
			<content:encoded><![CDATA[<p>I created these three models to apply for a vacancy I had found at the website of <a href="http://jagex.com/">Jagex</a> where applicants were required to complete this test.</p>
<p>The rigging and putting into live action of the troll (below) wasn&#8217;t part of the test and I did it only to practice a little more with rigging and animating for the Blender Game Engine.</p>
<p>The bookshelf and the troll models were created from the concepts provided by <a href="http://jagex.com/">Jagex</a>. For the melee weapon I had to come up with something of my own.</p>
<p>The limitations were 250 tris for the weapon, 500 tris for the bookshelf and 1000 tris for the troll. Also, max texture size was 128 x 128.<br />
My models ended up having 244 tris for the melee weapon, 440 tris for the bookshelf and 982 tris for the troll. Note that the bookshelf didn&#8217;t need to have faces pointing down, so I deleted them.</p>
<p>All models were created with Wings3D, unwrapping was done with Blender. I then proceeded to 3D-paint the troll and the weapon from inside Blender. Gimp was used for minor adjustments to the textures and to create the texture for the bookshelf.</p>
<p><video width="544" height="320" controls><br />
  <source src="/wp-content/uploads/2010/07/troll.avi" type='video/mp4; codecs="avc1.42E01E"'><br />
  </source><source src="/wp-content/uploads/2010/07/troll.ogv" type='video/ogg; codecs="theora"'><br />
</source></video></p>
<p class="vCdescription">Troll Game Character in Action</p>
]]></content:encoded>
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		<title>Black Bird</title>
		<link>http://cocoknight.com/black-bird/</link>
		<comments>http://cocoknight.com/black-bird/#comments</comments>
		<pubDate>Fri, 28 May 2010 22:55:43 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Wings3D]]></category>

		<guid isPermaLink="false">http://cocoknight.com/?p=1066</guid>
		<description><![CDATA[Black Bird Blender Game Character in Action This Black Bird is a game character I did to get up and running with games creation with Blender. It&#8217;s very low poly, has a texture with transparency, a simple rig, a flight-cycle animation and poses for left, right, up and down. These are the directions it can [...]]]></description>
			<content:encoded><![CDATA[<p><video width="600" height="413" controls><br />
  <source src="/wp-content/uploads/2010/05/blackBird.avi" type='video/mp4; codecs="avc1.42E01E"'><br />
  </source><source src="/wp-content/uploads/2010/05/blackBird.ogv" type='video/ogg; codecs="theora"'><br />
</source></video>
<p class="vCdescription">Black Bird Blender Game Character in Action</p>
<p>This Black Bird is a game character I did to get up and running with games creation with <a href="http://blender.org">Blender</a>. It&#8217;s very low poly, has a texture with transparency, a simple rig, a flight-cycle animation and poses for left, right, up and down. These are the directions it can be told to go using the arrow keys on the keyboard. The camera is set up to follow the bird and will automatically be used in a level scene where the bird has been linked into. As usual I used <a href="http://www.wings3d.com">Wings3D</a> for modeling, and also as usual I got to hate Gimp even more, with every use. I wonder if I should start a group in Facebook&#8230; <img src='http://cocoknight.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
Thanks go to Gabriela who was kind enough to provide the colour texture and to <a href="http://www.blendercookie.com/2010/05/13/game-enginecharacter-part-1/">Dave Ward for his fantastic tutorials</a>.</p>
]]></content:encoded>
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		<title>Vereda Logo</title>
		<link>http://cocoknight.com/vereda-logo/</link>
		<comments>http://cocoknight.com/vereda-logo/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 15:09:22 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Logo]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Wings3D]]></category>
		<category><![CDATA[yafaray]]></category>

		<guid isPermaLink="false">http://cocoknight.com/?p=790</guid>
		<description><![CDATA[I created this new Logo and 3D animation for Vereda. The concept by Prof Juan Astorga was to use the platonic solids&#8217; edges as a base for creating the letters that form the company name. This animated logo is being used on all new websites of Vereda. Modeling was done in Wings3D, the final animation [...]]]></description>
			<content:encoded><![CDATA[<p>I created this new Logo and 3D animation for <a title="Venezuela Red de Arte" href="http://vereda.ula.ve">Vereda</a>. The concept by Prof Juan Astorga was to use the platonic solids&#8217; edges as a base for creating the letters that form the company name. This animated logo is being used on all new websites of <a title="Venezuela Red de Arte" href="http://vereda.ula.ve">Vereda</a>.</p>
<p>Modeling was done in <a title="Wings3D" href="http://wings3d.com">Wings3D</a>, the final animation is a mix of <a title="Yafaray" href="http://www.yafaray.org/">Yafaray</a> renders and <a title="Blender" href="http://blender.org">Blender</a> renders, Photoshop was used to save the images as sRGB and Flash to create the final interactive animation.</p>
<p>The image above is a preview of a desktop background version which is based on the version for print.</p>
<div class="visualContent"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="120" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">
<param name="src" value="/wp-content/uploads/2010/01/LogoSagrado_VI_VL_FH_190110.swf" /><embed type="application/x-shockwave-flash" width="600" height="120" src="/wp-content/uploads/2010/01/LogoSagrado_VI_VL_FH_190110.swf"></embed></object></div>
<p></p>
<p class="vCdescription">Animated Vereda Logo &#8211; This animation starts when you move the cursor on top of it.<br />
Sorry about the pixelation, it&#8217;s due to the reduction in size of the Flash in order for it to fit in this page.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>No Survivors</title>
		<link>http://cocoknight.com/nosurvivors/</link>
		<comments>http://cocoknight.com/nosurvivors/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 17:18:06 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[Wings3D]]></category>

		<guid isPermaLink="false">http://cocoknight.com/?p=575</guid>
		<description><![CDATA[This animation started out as a test to construct a building using the hair particle system with only a few low poly construction models. The result was achieved very quickly and I then had the idea of letting a rescue craft fly by and scan for survivors. Animation in Blender 2.5 Alpha 0 was straight [...]]]></description>
			<content:encoded><![CDATA[<p><video width="480" height="270" controls><br />
  <source src="/wp-content/uploads/2010/02/no-survivors17.mp4" type='video/mp4; codecs="avc1.42E01E"'><br />
  </source><source src="/wp-content/uploads/2010/02/no-survivors17.ogv" type='video/ogg; codecs="theora"'><br />
</source></video></p>
<p>This animation started out as a test to construct a building using the hair particle system with only a few low poly construction models. The result was achieved very quickly and I then had the idea of letting a rescue craft fly by and scan for survivors.</p>
<p>Animation in Blender 2.5 Alpha 0 was straight forward with nice features and some bugs as is to be expected from an alpha release.</p>
<p>I also made extensive use of the node compositor to achieve the final visual style.</p>
<p>Rendering speed was pretty decent with about 1m 18s per frame on a borrowed MacBook pro.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>X-Rays (Dentist)</title>
		<link>http://cocoknight.com/x-rays-dentist/</link>
		<comments>http://cocoknight.com/x-rays-dentist/#comments</comments>
		<pubDate>Mon, 05 Feb 2007 21:47:33 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3dsMAX]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Comissioned]]></category>
		<category><![CDATA[Dentist]]></category>
		<category><![CDATA[Educational]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[X-Ray]]></category>

		<guid isPermaLink="false">http://cocoknight.com/?p=75</guid>
		<description><![CDATA[This work was done for my company Whitfield &#38; Partner. Client: Inowa Peter Zeller Multi-Media + AV-Technik Images 01, 03 and 04: I did all models in nice quads, and also mapping, texturing, shading, lighting and rigging. The animation shows the rig in action. Image 02: I mapped, textured, shaded and lighted the scene. The [...]]]></description>
			<content:encoded><![CDATA[<p>This work was done for my company Whitfield &amp; Partner. Client: <a title="Inowa" href="http://inowa.ch" target="_blank">Inowa Peter Zeller Multi-Media + AV-Technik</a></p>
<p>Images 01, 03 and 04: I did all models in nice quads, and also mapping, texturing, shading, lighting and rigging. The animation shows the rig in action.</p>
<p>Image 02: I mapped, textured, shaded and lighted the scene.</p>
<p>The client wanted the black background and I didn&#8217;t have an HDRI to lighten the scene. Consedering this I think I managed fine. The shadows could be better though&#8230;</p>
<p>These two scenes are part of an educational movie about protection against x-rays in the dental practice by <a title="Inowa" href="http://inowa.ch" target="_blank">Inowa Peter Zeller Multi-Media + AV-Technik</a>.</p>
<p>The following is a demonstration of the rig:</p>
<div class="visualContent"><object classid="clsid:02bf25d5-8c17-4b23-bc80-d3488abddc6b" width="500" height="480" codebase="http://www.apple.com/qtactivex/qtplugin.cab#version=6,0,2,0">
<param name="autoplay" value="false" />
<param name="src" value="/wp-content/uploads/2007/02/riganimtest.mov" /><embed type="video/quicktime" width="500" height="480" src="/wp-content/uploads/2007/02/riganimtest.mov" autoplay="false"></embed></object></div>
<p></p>
<p class="vCdescription">Test animation for the rig</p>
]]></content:encoded>
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