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	<title>coCoKNIght.com &#187; Blender</title>
	<atom:link href="http://cocoknight.com/tag/blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://cocoknight.com</link>
	<description>Online Portfolio of Fabian Hernandez</description>
	<lastBuildDate>Sat, 14 Jan 2012 19:55:03 +0000</lastBuildDate>
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		<title>Health and Safety 3D</title>
		<link>http://cocoknight.com/health-and-safety-3d/</link>
		<comments>http://cocoknight.com/health-and-safety-3d/#comments</comments>
		<pubDate>Sat, 15 Jan 2011 15:49:29 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Comissioned]]></category>
		<category><![CDATA[Wings3D]]></category>

		<guid isPermaLink="false">http://cocoknight.com/?p=1464</guid>
		<description><![CDATA[Client: Inowa Peter Zeller Multi-Media + AV-Technik. This 3D scene is used for an educational movie about health and safety by Inowa Peter Zeller Multi-Media + AV-Technik. I modelled everything in Wings3D using photos as reference. For cloth simulation, shading, unwrapping, texturing, lighting, compositing and rendering I used Blender. The following is an animation test [...]]]></description>
			<content:encoded><![CDATA[<p>Client: <a title="Inowa" href="http://inowa.ch/" target="_blank">Inowa Peter Zeller Multi-Media + AV-Technik</a>.</p>
<p>This 3D scene is used for an educational movie about health and safety by <a title="Inowa" href="http://inowa.ch/" target="_blank">Inowa Peter Zeller Multi-Media + AV-Technik</a>.</p>
<p>I modelled everything in <a title="Wings3D" href="http://wings3d.com">Wings3D</a> using photos as reference. For cloth simulation, shading, unwrapping, texturing, lighting, compositing and rendering I used <a title="Blender" href="http://blender.org">Blender</a>.</p>
<p>The following is an animation test to check that the materials render correctly and the motion blur and depth of field effects give the desired results:</p>
<p><video width="576" height="324" controls><br />
  <source src="/wp-content/uploads/2011/01/anim110113.mp4" type='video/mp4; codecs="avc1.42E01E"'><br />
  </source><source src="/wp-content/uploads/2011/01/anim110113.ogg" type='video/ogg; codecs="theora"'><br />
</source></video></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CD Design Previsualisation</title>
		<link>http://cocoknight.com/cd-design-previsualisation/</link>
		<comments>http://cocoknight.com/cd-design-previsualisation/#comments</comments>
		<pubDate>Thu, 30 Dec 2010 12:11:55 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[CD]]></category>
		<category><![CDATA[Previsualisation]]></category>

		<guid isPermaLink="false">http://cocoknight.com/?p=1444</guid>
		<description><![CDATA[A previsualisation solution for CD designers which I made for Izaradesign with Blender. All the designer has to do is replace the image files used for the cover, inlay, etc&#8230; and render out a new batch of previsualisation images, ready to show to the client.]]></description>
			<content:encoded><![CDATA[<p>A previsualisation solution for CD designers which I made for <a title="Izaradesign" href="http://izaradesign.ch" class="broken_link" rel="nofollow">Izaradesign</a> with <a title="Blender" href="http://blender.org">Blender</a>.<br />
All the designer has to do is replace the image files used for the cover, inlay, etc&#8230; and render out a new batch of previsualisation images, ready to show to the client.</p>
]]></content:encoded>
			<wfw:commentRss>http://cocoknight.com/cd-design-previsualisation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bookshelf, Melee and Troll</title>
		<link>http://cocoknight.com/bookshelf-melee-and-troll/</link>
		<comments>http://cocoknight.com/bookshelf-melee-and-troll/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 13:44:46 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gimp]]></category>
		<category><![CDATA[Wings3D]]></category>

		<guid isPermaLink="false">http://cocoknight.com/?p=1215</guid>
		<description><![CDATA[I created these three models to apply for a vacancy I had found at the website of Jagex where applicants were required to complete this test. The rigging and putting into live action of the troll (below) wasn&#8217;t part of the test and I did it only to practice a little more with rigging and [...]]]></description>
			<content:encoded><![CDATA[<p>I created these three models to apply for a vacancy I had found at the website of <a href="http://jagex.com/">Jagex</a> where applicants were required to complete this test.</p>
<p>The rigging and putting into live action of the troll (below) wasn&#8217;t part of the test and I did it only to practice a little more with rigging and animating for the Blender Game Engine.</p>
<p>The bookshelf and the troll models were created from the concepts provided by <a href="http://jagex.com/">Jagex</a>. For the melee weapon I had to come up with something of my own.</p>
<p>The limitations were 250 tris for the weapon, 500 tris for the bookshelf and 1000 tris for the troll. Also, max texture size was 128 x 128.<br />
My models ended up having 244 tris for the melee weapon, 440 tris for the bookshelf and 982 tris for the troll. Note that the bookshelf didn&#8217;t need to have faces pointing down, so I deleted them.</p>
<p>All models were created with Wings3D, unwrapping was done with Blender. I then proceeded to 3D-paint the troll and the weapon from inside Blender. Gimp was used for minor adjustments to the textures and to create the texture for the bookshelf.</p>
<p><video width="544" height="320" controls><br />
  <source src="/wp-content/uploads/2010/07/troll.avi" type='video/mp4; codecs="avc1.42E01E"'><br />
  </source><source src="/wp-content/uploads/2010/07/troll.ogv" type='video/ogg; codecs="theora"'><br />
</source></video></p>
<p class="vCdescription">Troll Game Character in Action</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Blender Christmas Cookies</title>
		<link>http://cocoknight.com/blender-christmas-cookies/</link>
		<comments>http://cocoknight.com/blender-christmas-cookies/#comments</comments>
		<pubDate>Mon, 31 May 2010 18:00:08 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[Cookies]]></category>
		<category><![CDATA[Fan Art]]></category>
		<category><![CDATA[Still]]></category>
		<category><![CDATA[Wings3D]]></category>

		<guid isPermaLink="false">http://cocoknight.com/?p=550</guid>
		<description><![CDATA[Update (May 31, 2010): This is a WIP using dense volumetric materials but even with the latest builds of 2.5, volume materials don&#8217;t cast shadows on other volume materials yet. So I&#8217;m waiting for newer releases and doing some other exciting Blender stuff meanwhile. Read on for the original post: Original Post (Jan 1, 2010): [...]]]></description>
			<content:encoded><![CDATA[<p>Update (May 31, 2010): This is a <acronym title="Work In Progress">WIP</acronym> using dense volumetric materials but even with the latest builds of 2.5, volume materials don&#8217;t cast shadows on other volume materials yet.<br />
So I&#8217;m waiting for newer releases and doing some other exciting Blender stuff meanwhile.</p>
<p>Read on for the original post:</p>
<p><img class="visualContent" title="Blender Christmas Cookies" src="/wp-content/uploads/2010/01/bCookiesFinal.png" alt="Blender Christmas Cookies" width="480" height="270" /></p>
<p>Original Post (Jan 1, 2010): What&#8217;s the best way of spending Christmas? Doing some cookies or doing some Blender? Well, I made some Blender Cookies with Blender <img src='http://cocoknight.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
Modeling was done with Wings3D, I then imported the models into Blender 2.49a and then appended the models into a new Blender 2.5 Alpha 0 document (Import functionality in Blender 2.5 Alpha 0 is not yet to par with 2.49)<br />
I added a Subdivision Surface, and a Displace modifier to the cookies. Only procedural textures were used, most of the materials have SSS enabled, I used an area light and ambient occlusion approximate to light the scene. The crumbs are done with hair particles using random crumb models from an object group. Defocus achieved with the defocus compositing node, other than that no post production done to the image.<br />
Render time is about 17 minutes which is quiet fast considering that my machine is a HP Mini Netbook.<br />
I hope you like it and wish everybody a happy new year!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Black Bird</title>
		<link>http://cocoknight.com/black-bird/</link>
		<comments>http://cocoknight.com/black-bird/#comments</comments>
		<pubDate>Fri, 28 May 2010 22:55:43 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Wings3D]]></category>

		<guid isPermaLink="false">http://cocoknight.com/?p=1066</guid>
		<description><![CDATA[Black Bird Blender Game Character in Action This Black Bird is a game character I did to get up and running with games creation with Blender. It&#8217;s very low poly, has a texture with transparency, a simple rig, a flight-cycle animation and poses for left, right, up and down. These are the directions it can [...]]]></description>
			<content:encoded><![CDATA[<p><video width="600" height="413" controls><br />
  <source src="/wp-content/uploads/2010/05/blackBird.avi" type='video/mp4; codecs="avc1.42E01E"'><br />
  </source><source src="/wp-content/uploads/2010/05/blackBird.ogv" type='video/ogg; codecs="theora"'><br />
</source></video>
<p class="vCdescription">Black Bird Blender Game Character in Action</p>
<p>This Black Bird is a game character I did to get up and running with games creation with <a href="http://blender.org">Blender</a>. It&#8217;s very low poly, has a texture with transparency, a simple rig, a flight-cycle animation and poses for left, right, up and down. These are the directions it can be told to go using the arrow keys on the keyboard. The camera is set up to follow the bird and will automatically be used in a level scene where the bird has been linked into. As usual I used <a href="http://www.wings3d.com">Wings3D</a> for modeling, and also as usual I got to hate Gimp even more, with every use. I wonder if I should start a group in Facebook&#8230; <img src='http://cocoknight.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
Thanks go to Gabriela who was kind enough to provide the colour texture and to <a href="http://www.blendercookie.com/2010/05/13/game-enginecharacter-part-1/">Dave Ward for his fantastic tutorials</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Moon Box Model</title>
		<link>http://cocoknight.com/moon-box-model/</link>
		<comments>http://cocoknight.com/moon-box-model/#comments</comments>
		<pubDate>Mon, 03 May 2010 20:59:19 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Goodies]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Wings3D]]></category>

		<guid isPermaLink="false">http://cocoknight.com/?p=1056</guid>
		<description><![CDATA[I made this box for my Runaway Star animation. Download the .blend file for the moon box model for free: Your Email &#160; I accept to use this product under the Creative Commons Attribution “By” 3.0 License]]></description>
			<content:encoded><![CDATA[<p>I made this box for my Runaway Star animation.</p>
<div class="mmf" id="mmf-f5-p1056-o1">
<form action="/tag/blender/feed/#mmf-f5-p1056-o1" method="post" class="mmf-form"><input type="hidden" name="_mmf" value="5" /><input type="hidden" name="_mmf_unit_tag" value="mmf-f5-p1056-o1" /><input type="hidden" name="page_post_id" value="1056" /><input type="hidden" name="page_post_title" value="Moon Box Model" /><br />
<h5>Download the .blend file for the moon box model for free:</h5>
<p><label>Your Email<br />
    <span class="mmf-form-control-wrap your-email">&nbsp;<input type="text"  name="your-email" value="" class="mmf-validates-as-email mmf-validates-as-required" size="40" /></span> </label></p>
<p><input type="checkbox" name="acceptance-ccby3" value="1" class="mmf-acceptance" onclick="mmfToggleSubmit(this.form);" /> <label for="acceptance-ccby3">I accept to use this product under the <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution “By” 3.0 License</a></label></p>
<p><input type="submit" value="Send" /> <img class="ajax-loader" style="visibility: hidden;" alt="ajax loader" src="http://cocoknight.com/wp-content/plugins/mm-forms/images/ajax-loader.gif" /></p>
</form>
<div class="mmf-response-output"></div>
</div>
]]></content:encoded>
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