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	<title>coCoKNIght.com &#187; Game</title>
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	<link>http://cocoknight.com</link>
	<description>Online Portfolio of Fabian Hernandez</description>
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		<title>Bookshelf, Melee and Troll</title>
		<link>http://cocoknight.com/bookshelf-melee-and-troll/</link>
		<comments>http://cocoknight.com/bookshelf-melee-and-troll/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 13:44:46 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gimp]]></category>
		<category><![CDATA[Wings3D]]></category>

		<guid isPermaLink="false">http://cocoknight.com/?p=1215</guid>
		<description><![CDATA[I created these three models to apply for a vacancy I had found at the website of Jagex where applicants were required to complete this test. The rigging and putting into live action of the troll (below) wasn&#8217;t part of the test and I did it only to practice a little more with rigging and [...]]]></description>
			<content:encoded><![CDATA[<p>I created these three models to apply for a vacancy I had found at the website of <a href="http://jagex.com/">Jagex</a> where applicants were required to complete this test.</p>
<p>The rigging and putting into live action of the troll (below) wasn&#8217;t part of the test and I did it only to practice a little more with rigging and animating for the Blender Game Engine.</p>
<p>The bookshelf and the troll models were created from the concepts provided by <a href="http://jagex.com/">Jagex</a>. For the melee weapon I had to come up with something of my own.</p>
<p>The limitations were 250 tris for the weapon, 500 tris for the bookshelf and 1000 tris for the troll. Also, max texture size was 128 x 128.<br />
My models ended up having 244 tris for the melee weapon, 440 tris for the bookshelf and 982 tris for the troll. Note that the bookshelf didn&#8217;t need to have faces pointing down, so I deleted them.</p>
<p>All models were created with Wings3D, unwrapping was done with Blender. I then proceeded to 3D-paint the troll and the weapon from inside Blender. Gimp was used for minor adjustments to the textures and to create the texture for the bookshelf.</p>
<p><video width="544" height="320" controls><br />
  <source src="/wp-content/uploads/2010/07/troll.avi" type='video/mp4; codecs="avc1.42E01E"'><br />
  </source><source src="/wp-content/uploads/2010/07/troll.ogv" type='video/ogg; codecs="theora"'><br />
</source></video></p>
<p class="vCdescription">Troll Game Character in Action</p>
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		</item>
		<item>
		<title>Black Bird</title>
		<link>http://cocoknight.com/black-bird/</link>
		<comments>http://cocoknight.com/black-bird/#comments</comments>
		<pubDate>Fri, 28 May 2010 22:55:43 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Wings3D]]></category>

		<guid isPermaLink="false">http://cocoknight.com/?p=1066</guid>
		<description><![CDATA[Black Bird Blender Game Character in Action This Black Bird is a game character I did to get up and running with games creation with Blender. It&#8217;s very low poly, has a texture with transparency, a simple rig, a flight-cycle animation and poses for left, right, up and down. These are the directions it can [...]]]></description>
			<content:encoded><![CDATA[<p><video width="600" height="413" controls><br />
  <source src="/wp-content/uploads/2010/05/blackBird.avi" type='video/mp4; codecs="avc1.42E01E"'><br />
  </source><source src="/wp-content/uploads/2010/05/blackBird.ogv" type='video/ogg; codecs="theora"'><br />
</source></video>
<p class="vCdescription">Black Bird Blender Game Character in Action</p>
<p>This Black Bird is a game character I did to get up and running with games creation with <a href="http://blender.org">Blender</a>. It&#8217;s very low poly, has a texture with transparency, a simple rig, a flight-cycle animation and poses for left, right, up and down. These are the directions it can be told to go using the arrow keys on the keyboard. The camera is set up to follow the bird and will automatically be used in a level scene where the bird has been linked into. As usual I used <a href="http://www.wings3d.com">Wings3D</a> for modeling, and also as usual I got to hate Gimp even more, with every use. I wonder if I should start a group in Facebook&#8230; <img src='http://cocoknight.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
Thanks go to Gabriela who was kind enough to provide the colour texture and to <a href="http://www.blendercookie.com/2010/05/13/game-enginecharacter-part-1/">Dave Ward for his fantastic tutorials</a>.</p>
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		</item>
		<item>
		<title>Dominancewar2</title>
		<link>http://cocoknight.com/dominancewar2/</link>
		<comments>http://cocoknight.com/dominancewar2/#comments</comments>
		<pubDate>Sun, 11 Feb 2007 22:26:48 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[Wings3D]]></category>

		<guid isPermaLink="false">http://cocoknight.com/?p=76</guid>
		<description><![CDATA[I have entered the Dominancewar2 challenge. Aim is to create a character for next-gen games. For more info have a look at the Dominancewar2 Website . 1 and 2 are Concept sketches. 3 is the almost finished low poly model.]]></description>
			<content:encoded><![CDATA[<p>I have entered the Dominancewar2 challenge. Aim is to create a character for next-gen games. For more info have a look at the <a title="Dominancewar2 Website" href="http://dominancewar.com">Dominancewar2 Website</a> .</p>
<p>1 and 2 are Concept sketches.<br />
3 is the almost finished low poly model.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Die is Cast</title>
		<link>http://cocoknight.com/the-die-is-cast/</link>
		<comments>http://cocoknight.com/the-die-is-cast/#comments</comments>
		<pubDate>Sat, 11 Nov 2006 11:46:42 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>

		<guid isPermaLink="false">http://cocoknight.com/?p=795</guid>
		<description><![CDATA[3D Flash Die returning a random number &#8211; Click on it! This die returns a random number when you click on it. It was done for an online boardgame for Swissmilk. To spare me some work and also to prevent the Flash file from weighting too much I didn&#8217;t do all the possible animations (from [...]]]></description>
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<p></p>
<p class="vCdescription">3D Flash Die returning a random number &#8211; <strong>Click on it!</strong></p>
<p>This die returns a random number when you click on it. It was done for an <a title="Kuhspiel" href="http://www.swissmilk.ch/fileadmin/content/kinderecke/de/kuhspiel.html" class="broken_link" rel="nofollow">online boardgame for Swissmilk</a>.<br />
To spare me some work and also to prevent the Flash file from weighting too much I didn&#8217;t do all the possible animations (from number 1 to number 1, from number 1 to number 2, etc&#8230;). By using motion blur cleverly, when the animation from the current number to the next is halfway through it is switched to the animation halfway through to the random number without the change being noticeable. It even creates the illusion of the die moving differently on each transition.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Silkscreen Game</title>
		<link>http://cocoknight.com/silkscreen-game/</link>
		<comments>http://cocoknight.com/silkscreen-game/#comments</comments>
		<pubDate>Sat, 11 Dec 2004 19:39:26 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Silkscreening]]></category>

		<guid isPermaLink="false">http://cocoknight.com/silkscreen-game/</guid>
		<description><![CDATA[Play and learn about silkscreening This is a game I made for a presentation about print media at school. The purpose of the game is, that after having played it, you should know how to do a silkscreen yourself in real life. So go ahead and try it! You can play it online right now [...]]]></description>
			<content:encoded><![CDATA[<div class="visualContent"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="450" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">
<param name="src" value="/wp-content/uploads/2004/12/silkscreen.swf" /><embed type="application/x-shockwave-flash" width="600" height="450" src="/wp-content/uploads/2004/12/silkscreen.swf"></embed></object></div>
<p></p>
<p class="vCdescription">Play and learn about silkscreening</p>
<p>This is a game I made for a presentation about print media at school.</p>
<p>The purpose of the game is, that after having played it, you should know how to do a silkscreen yourself in real life.</p>
<p>So go ahead and try it! You can play it online right now from the integrated Flash above.</p>
]]></content:encoded>
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		<item>
		<title>UD</title>
		<link>http://cocoknight.com/ud/</link>
		<comments>http://cocoknight.com/ud/#comments</comments>
		<pubDate>Sun, 18 May 2003 04:20:29 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3dsMAX]]></category>
		<category><![CDATA[Game]]></category>

		<guid isPermaLink="false">http://cocoknight.com/?p=23</guid>
		<description><![CDATA[This is an adventure-game project I started and which I will resume eventually. Philip Whitfield helped me out with some textures.]]></description>
			<content:encoded><![CDATA[<p>This is an adventure-game project I started and which I will resume eventually.</p>
<p>Philip Whitfield helped me out with some textures.</p>
]]></content:encoded>
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