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	<title>coCoKNIght.com &#187; Gimp</title>
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	<link>http://cocoknight.com</link>
	<description>Online Portfolio of Fabian Hernandez</description>
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		<title>Bookshelf, Melee and Troll</title>
		<link>http://cocoknight.com/bookshelf-melee-and-troll/</link>
		<comments>http://cocoknight.com/bookshelf-melee-and-troll/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 13:44:46 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gimp]]></category>
		<category><![CDATA[Wings3D]]></category>

		<guid isPermaLink="false">http://cocoknight.com/?p=1215</guid>
		<description><![CDATA[I created these three models to apply for a vacancy I had found at the website of Jagex where applicants were required to complete this test. The rigging and putting into live action of the troll (below) wasn&#8217;t part of the test and I did it only to practice a little more with rigging and [...]]]></description>
			<content:encoded><![CDATA[<p>I created these three models to apply for a vacancy I had found at the website of <a href="http://jagex.com/">Jagex</a> where applicants were required to complete this test.</p>
<p>The rigging and putting into live action of the troll (below) wasn&#8217;t part of the test and I did it only to practice a little more with rigging and animating for the Blender Game Engine.</p>
<p>The bookshelf and the troll models were created from the concepts provided by <a href="http://jagex.com/">Jagex</a>. For the melee weapon I had to come up with something of my own.</p>
<p>The limitations were 250 tris for the weapon, 500 tris for the bookshelf and 1000 tris for the troll. Also, max texture size was 128 x 128.<br />
My models ended up having 244 tris for the melee weapon, 440 tris for the bookshelf and 982 tris for the troll. Note that the bookshelf didn&#8217;t need to have faces pointing down, so I deleted them.</p>
<p>All models were created with Wings3D, unwrapping was done with Blender. I then proceeded to 3D-paint the troll and the weapon from inside Blender. Gimp was used for minor adjustments to the textures and to create the texture for the bookshelf.</p>
<p><video width="544" height="320" controls><br />
  <source src="/wp-content/uploads/2010/07/troll.avi" type='video/mp4; codecs="avc1.42E01E"'><br />
  </source><source src="/wp-content/uploads/2010/07/troll.ogv" type='video/ogg; codecs="theora"'><br />
</source></video></p>
<p class="vCdescription">Troll Game Character in Action</p>
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		<title>RoboShot</title>
		<link>http://cocoknight.com/roboshot/</link>
		<comments>http://cocoknight.com/roboshot/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 15:50:58 +0000</pubDate>
		<dc:creator>coCoKNIght</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Gimp]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Robot]]></category>
		<category><![CDATA[Science Fiction]]></category>

		<guid isPermaLink="false">http://cocoknight.com/roboshot/</guid>
		<description><![CDATA[I switched from Ubuntu to Xubuntu and started to scribble in Gimp noticing a much better performance. Eventually I ended up drawing this robot&#8230;]]></description>
			<content:encoded><![CDATA[<p>I switched from Ubuntu to Xubuntu and started to scribble in Gimp noticing a much better performance. Eventually I ended up drawing this robot&#8230;</p>
]]></content:encoded>
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