At coUNDco we can now take a quick break from work and experience what it feels like to be climbing high up in the mountains with this showcase haptic VR experience which we created using 360º Fotos and a real climbing wall installed in our office.
Huge audience reception for coUNDco's VR Game created for the Energy Challenge 2017. The game is exposed at various fairs taking place 2017 in Switzerland. I was responsible for creating some of the 3D assets in the game.
This augmented reality experience by coUNDco was created in collaboration with the archaeological museum of the canton of Solothurn and was exposed at the Gustofestival Patagonian Cuisine 2016. All dishes were recreated in collaboration with the star chef Andy Zaugg at the restaurant Zum alten Stephan. coUNDco then converted the dishes into 3D augmented reality experiences. For this project I was involved in conceptualizing and researching and was responsible for capturing the dishes, recreating them in 3D and converting them into interactive augmented reality experiences.
First variation and finished shot of my 3D female character. Everything is hand made and built from the ground up. Nothing was added in post, only a little bit of colour correction. She's wearing my Coral Entanglement ring which can be purchased from my shapeways store.
For the 2011 album ‘Völlig Fällig’ by Kush, Alain (Izara) Schmuki was responsible for creating all design materials. I helped create the album cover and back art by modeling the 3D objects and setting up the materials, while Alain focused on the texturing and lighting of the scene, and the overall design. To preview how it was going to look, I created this product visualization scene, and after all was done, animated it just for fun.